Sniper's Paintbullet
...Price:Not for sale
...Patent Pending
After years of players asking about if its possible and years of wanting to actually do it, I decided to dedicate a little time
to developing a true paintbullet. I'm a big Scenario players and I've played a sniper on a couple games with my 98 with a flat line.
But as we all know, the physics of a paintball make being a true sniper next to impossible. Most paintball "Snipers" are actually just
regular players with ghillie suits and the skills of a sniper, but not the ammunition. Here you will find any information I've posted on
my progress at making a paintbullet. Or at least as close as one can come.
I'm not going to go into the physics of why paintballs are horrible in terms of accuracy and their other limitations. Instead, I will let
you research. There are two things that I have concentrated on: 1) better aerodynamics of the ball and 2) better long range accuracy.
A sphere is one of the worse shapes in terms of aerodynamics. Second to a brick. So first we need to change the shape. There are a couple
options avail. First you could remold the paintball into a typical bullet ship (pointy tip, flat tail) Second, you could make more elongated to allow
for better air flow (round tip, flat back) And third, make a teardrop shape.

The first is obviously bad because paintballs hit people. And
a pointy tip would impact on a smaller surface area and would cause more damage to the skin. That don't work. Next, the elongation. This is the next
best solution because the rounded tip has the same impact characteristics as a standard ball (ignoring the additional weight of the elongation.
And lastly the teardrop. this is the best solution as it will have the lowest coefficient of drag, minimal increase in weight and the
same impact area to maintain the same energy distribution as a regular paintball.

Now, on to higher accuracy. The easiest way to increase the accuracy of a BULLET (not necessarily a ball) is to induce spin. This is
why rifle barrels have rifling. I believe principal will similarly increase the accuracy of a paintbullet. But what about the
liquid fill, you ask?!? You are very correct. The liquid within the paintball will cause the spin to cease soon after leaving te barrel. I have
three solutions/points on this. 1) the ball only has to spin for under 1 sec. The ball isn't going to be flying longer than that. 2) the additional
mass at the rear of the paintbullet will allow the spin to last longer because of the increased mass. Hopefully long enough to hit its target.
And 3) angled fins located
on the back side of the paintbullet that will allow the flow of air to keep the paintbullet spinning.
So, in the end, a perfect paintbullet would have a teardrop shaped Paintbullet with angled fins to induce spin.

But cause of manufacturing difficulties
and the fact that you need to have a certain about of area to stabilize the fins, I have gone with a hybrid shape. Part elongated and part
teardrop.


Now, there are now a couple issue that come
up. One is the increase of mass because of the tail section and fins. Next it the loading of a bullet shaped projectile. Three, the material
that the tail section is made of.
Since E=1/2 MV^2 (kinetic energy), increasing the mass will increase the Energy of the projectile. A regular paintball is around 3g (.003Kg),
and with a speed is 280 fps (92m/s), we get a total kinetic energy of 1/2 (.003)(92)^2 = 12.7 joules. So if out tail section
adds 1g of weight, in order to maintain the same impact force, we have to limit the MAX FPS to 240fps. So, in order for this to be useful,
the accuracy will have to be pretty damn good!!! And remember the teardrop shape will allow the bullet to MAINTAIN its velocity better than
a ball. Which mean you will actually hit a target FASTER at longer distances. At least, that's the theory. And of course, if you have a very
accurate paintbullet, I would hope the you would aim for a player's pack or buttock instead of their head!!!!
So, on to loading. For any player that has read this much is probably willing to sacrifice volume for pin-point accuracy. The only way I know
to load these babies is with a magazine type loader. You're not going to have a 200 round hopper will with these. That's just the way it is.
But maybe if these actually catch on and some other marker manufacturer will come up with a way to do it. We'll see.
Lastly, and most importantly, I need to come up with a material to use for the tail section. Ideally, and hopefully eventually, I can have a
paintball manufacturer to make the entire paintbullet using the same technique as a paintball. Once I know this design works, I'll pursue that.
In the mean time, I need a material to use that is strong enough to be fired out of a marker, but soft enough to not hurt anyone when hit.
There are quite a few materials that are avail on the market. Everything from silicon rubber to a soft PVC plastic. Right now I have plans to
use a platinum cored silicon rubber mix. Its very similar in harness to a paintball shell, yet is also hypoallergenic. It will be good enough
for testing.
TESTING COMING SOON!!!! But here are a few pics of the final product


Well, the testing is complete. And are the Scientific results.
THEY STINK!!! Sorry to say, but I tried smooth barrels, rifled barrels, high pressure, low pressure, high velocity, low velocity,
and every other variable I could do. Even tried open and closed bolt. On every shot, one of two things happened. They either
zip on all kinds of crazy directions, or just tumbled in the air and fell to the ground.
I'm pretty bummed, but that sometimes happens. I'm not saying that a Paintbullet can't be done, but the direction I was headed doesn't
seem to be the right way. Maybe in the future, I'll think up another way to do it.
We are now offering Sniper Rnds. Redesigned and kicking ASS!!!
Here is the link:Sniper Rnds
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