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The
Dragun/Wrath/The One T-Chip
click
here for printable version
Installation of the Upgrade Chip (Red Dot)
1. Unplug the battery and ensure the marker is
turned to the SAFE position
2. Carefully remove the old chip but prying up
one side of the chip slightly, and than the other side.
3. Continue alternating sides until it releases
from the socket.
4. Alight the new chip so that the small dent
is pointed TOWARD the PWR connector
5. Press the chip in firmly until it is
completely seated.
Functionality
The Dragun/One T-Board operates similar to the
stock control board. To turn the marker on, push and hold Button2
located on the lower part of the handle until the LED turns off. To turn
off, push and hold until the LED turns off. If you are in SETUP mode,
you must exit the SETUP mode to turn the marker off. To put in SAFETY
mode, push and release the Button2 once. LED will be RED. To exit SAFETY
mode, push and release Buttons, LED will turn GREEN. When you pull the
trigger, the marker will fire once. Each time the trigger is pulled, the
LED will turn OFF. When the trigger is released, the LED will turn back
on. There is NO burst or full-auto mode on the Dragun T-board. If using
the eye, the eye can be disabled AT ANY TIME by holding the trigger down
for approx. two sec (default). The eye is disabled when the LED turns on
while the trigger is still down. The Dwell will NOT be changed when
disabling the eye. To re-active the eye, the marker must be turned off
and back on.
NOTE1: It is recommended to remove the battery
when play has completed for the day to prevent battery drain.
NOTE2: The Dragun T-Board has the large cylinder
on the side, the One T-Board does not.
NOTE3: With the jumper removed, the SETUP mode is
inaccessible. This is to prevent changing the settings in tournament
play.
To change settings, restore defaults, or enter
the Eye Alignment Tool:
Turn marker ON while holding in Button1 (the
upper button). The LED will light until the marker “turns on”.
Continue to hold Button1 in; you can release
Button2 (the lower button).
After one sec, the LED will blink once. Release
Button1 now to enter the SETUP1 mode.
After another sec (two sec total) the LED will
blink twice. Release Button1 now to enter the SETUP2 mode.
After another sec (three sec total) the LED
will blink three times. Release Button1 now and the T-Board will be
restored to its default settings.
After another sec (four sec total), the LED
will turn on. You are now in the Eye Alignment Tool.
Release Button1.
To exit the Eye Alignment Tool, the marker must
be turned off for 10 sec.
Changing the firing modes:
The firing mode of the marker can be changed at
any time by having the marker in safe mode and pushing and releasing
Button 1(upper button). The modes will cycle, meaning that when you are
in full auto and push button 1, it will set the semi mode. the number of
GREEN flashes indicates the mode.
SETUP
The setup modes are broken into individual
settings, Dwell, Debounce, etc. When you first enter the setting, it
will NOT be changed. This is so you can go to the next setting without
having to re-enter your setting. Once you pull the trigger once, the
setting will be reset to its minimum. Every trigger pull after that will
increment the setting a defined about. You can go to the next setting by
clicking the upper button once. You can exit the setup mode by clicking
the power button once. The setting after the last setting in SETUP1 is
the first of SETUP2. The ON/OFF type settings (Eye Mode, Valve Disable,
Valve Mode) alternate with trigger pulls, the LED will turn ON (setting
Enabled) or OFF (setting Disabled). If you have an open bolt marker
(i.e. TES, Black Dragun, T1, etc.), the T-Board will ignore all Close
Bolt marker settings as long as you have DISABLED the Valve setting.
Definitions:
ROF rate of
fire. See chart for actual bps of marker
Dwell
time the solenoid or electropnuematic valve is engaged.
Debounce
time the board waits for the trigger to stop bouncing. Low debounce will
double fire.
Eye Delay,
delay from when the trigger is pulled to when the marker actually fires.
Eye Disable
Time, time the trigger
must be held in to disable the eye.
Eye Mode
type of eye installed, Break or Bounce beam. If no eye is
installed, set to Breakbeam.
Shot Q’ing
fires one shot automatically if the marker is waiting for a ball
to enter breach. Resets after 1/10th
sec.
Valve
disables the 3-way front valve; OFF for NO VALVE, ON for VALVE.
Valve Mode
Adjustable - valve is on for a set period of time (Valve Dwell)
Classic -
valve is on as long as the trigger is pulled (like mechanical markers)
Valve Delay
time from pull of trigger to engaging of front valve (3-way)
Valve Dwell
time the valve is engaged. For Close Bolt markers only
Eye Valve Delay
amount of time board waits before checking eye. For Close Bolt markers
only
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SETUP1 |
Default |
Min (OFF) |
Max (ON) |
Increments |
|
ROF |
12 clicks |
1click |
none |
1 click |
|
Dwell |
5ms |
2ms |
100ms |
1ms |
|
Eye Delay |
20ms |
1ms |
100ms |
5ms |
|
Debounce |
5ms |
1ms |
100ms |
1ms |
|
EyeOff Tme |
2sec |
.25sec |
20sec |
.25sec |
|
Eye Mode |
Break |
Break |
Bounce |
Brea/Boun |
|
Shot Q’ing |
ON |
OFF |
ON |
ON/OFF |
|
SETUP2 |
|
|
|
|
|
Eye Installed |
Off |
Off |
On |
ON/OFF |
|
Valve |
Off |
Off |
On |
ON/OFF |
|
Valve Mode |
Classic |
Classic |
Adjust |
Adj/Class |
|
Valve Delay |
15ms |
2ms |
100ms |
1ms |
|
Valve Dwell |
30ms |
20ms |
100ms |
1ms |
|
Valve |
30ms |
20ms |
100s |
1ms |
|
EyeDelay |
|
|
|
|
|
Modes |
|
|
|
|
|
Semi |
1 flash |
|
|
|
|
RT |
2 flash |
|
|
|
|
3 Burst |
3 flash |
|
|
|
|
Full |
4 flash |
|
|
|

| |
Open Bolt Markers TES/T1 |
|
|
Default |
11bps |
|
Actual |
BPS |
|
|
|
Dwell |
6ms |
|
|
|
ROF(clicks) |
|
| |
|
0 |
2 |
4 |
6 |
8 |
10 |
| |
0 |
92 |
56 |
40 |
20 |
14 |
11 |
| |
2 |
50 |
30 |
23 |
16 |
12 |
10 |
|
Eye Delay |
4 |
38 |
24 |
19 |
14 |
10 |
7 |
|
(clicks) |
6 |
25 |
20 |
16 |
12 |
8 |
4 |
| |
8 |
20 |
16 |
12 |
8 |
4 |
3 |
| |
10 |
15 |
11 |
7 |
4 |
3 |
3 |
| |
Closed Bolt Markers Drallion |
|
Default |
11bps |
|
Actual |
BPS |
|
|
|
Dwell |
6ms |
|
|
|
ROF(clicks) |
|
| |
|
0 |
2 |
4 |
6 |
8 |
10 |
| |
0 |
32 |
30 |
25 |
20 |
14 |
11 |
| |
2 |
26 |
23 |
19 |
14 |
11 |
9 |
|
Eye Delay |
4 |
20 |
17 |
14 |
11 |
9 |
7 |
|
(clicks) |
6 |
18 |
16 |
12 |
10 |
8 |
6 |
| |
8 |
16 |
12 |
10 |
8 |
6 |
5 |
| |
10 |
14 |
10 |
7 |
6 |
5 |
5 |
Example1: (TES, T1, ONE,
Dragunfire, etc.)
Turn on the marker with Button1
held down until the LED blinks once,
release Button1.
Pull trigger three times (ROF: 3
clicks), click Button1 (next setting),
Pull trigger three times (Dwell:
2+1+1ms), click Button1 (next setting),
pull trigger four times (Debounce:
1+1+1+1ms), click Button1 (next setting),
click Button1 (next setting, Eye
Delay unchanged),
click Button1 (next setting, Eye
Disable unchanged),
pull trigger once (Breakbeam, LED
OFF), click Button1 (next setting),
click Button1 (next setting, Shot Q’ing
unchanged),
click Button2 (exit Setup mode).
Put in burst mode (2 green flashes)
Marker is ready for play for an Open bolt marker
in Burst mode with a 22bps firing rate with 4ms Dwell, a 4ms Debounce,
an unchanged Eye Delay, an unchanged Eye Disable, Shot Q’ing ON and
Breakbeam eyes. All setting in SETUP2 will remain unchanged.
Example2: (Dragunfly,
Drallion)
Turn on the marker with Button1
held down until the LED blinks once, release Button1.
Click Button1 (next setting, ROF
unchanged),
Pull trigger four times (Dwell:
2+1+1+1ms), click Button1 (next setting),
pull trigger once (Debounce: 1ms),
click Button1 (next setting),
click Button1 (next setting, Eye
Delay unchanged),
pull trigger twice (Eye Disable:
0.25+0.25 sec), click Button1 (next setting),
pull trigger until LED is ON (Bouncebeam,
LED ON), click Button1 (next setting),
click Button1 (next setting, Shot Q’ing
unchanged),
pull trigger until LED is ON (Eye
Installed), click Button1 (next setting),
pull trigger until LED is ON
(Valve: ON), click Button1 (next setting),
pull trigger until LED is OFF
(Valve Mode: Classic), click Button1 (next setting),
pull trigger five times (Valve
Delay: 2+1+1+1+1ms), click Button1 (next setting),
pull trigger five times (Valve Eye
Delay: 20+1+1+1+1ms),
click Button2 (exit Setup mode).
Marker is ready for play for a
Closed Bolt Marker with a 5ms Dwell, a 1ms Debounce, an unchanged Eye
Delay, a .5 sec Eye Disable, Bouncebeam eyes, Shot Q’ing ON, Eyes
installed, Front Valve in On, Classic valve mode, 6ms Valve Delay, an
unchanged Valve Dwell, and a 25ms Valve Eye Delay.
Eye Sensitivity
To increase sensitivity, turn the
POT at the lower left of the Dragun T-Board Counter-Clockwise (higher
for Bouncebeam)
To decrease sensitivity, turn the
POT at the lower left of the Dragun T-Board Clockwise (lower for
Breakbeam).
Eye Alignment Tool
When in the Eye Alignment Tool, the
LED will light up when the eye is properly aligned. If the eye is
blocked or misaligned, the LED will NOT light. For Bouncebeam eyes, you
must place a ball in the breach while testing. Press and hold Button2
for 2 sec to exit
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