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The
TES/T1/Wrath T-Board Ramping Chip
click
here for printable version
Installation of the Ramping Chip
(Blue Dot)
1. Unplug the battery and ensure the
battery is removed.
2. Carefully remove the old chip but
prying up one side of the chip slightly, and than the other side.
3. Continue alternating sides until
it releases from the socket.
4. Alight the new chip so that the
small dent is pointed TOWARD the top of the marker
5. Press the chip in firmly until it
is completely seated.
Functionality
The T-Board operates exactly like the
stock Dragun control board. When you pull the trigger, the marker will
fire once when the Ramping is disabled. Each time the trigger is pulled,
the LED will turn OFF. When the trigger is released, the LED will turn
back on To enable the tournament lock, the jumper must be REMOVED. With
the tournament lock out, the minimum Trigger Speed is 5 bps, the minimum
Time to Ramp is .75 sec (3 pulls at 5 bps), and maximum ramp speed is 15
bps. The eye can be disabled AT ANY TIME by holding the trigger down for
approx two sec. (except when in Full-auto mode). The eye is disabled
when the LED turns on while the trigger is still down. The Dwell will
NOT be changed when disabling the eye. To re-active the eye, the marker
must be turned off for 10 sec. and then turned back on.
The default settings are Dwell - 5ms,
Eye Delay - 20ms, Debounce is 5ms, Eye Disable Tome - 2 sec, Eye Type -
Breakbeam, Ramping - enabled, Trigger Speed - 5 bps, Time to Ramp - ½
sec, and Ramp Speed - 12 bps.
The minimum settings are Dwell Time -
2ms, Debounce - 2ms, Eye Disable Time - ½ sec, Trigger Speed - 5bps,
Time to Ramp - ½ sec, Ramp Speed is 9bps. We do not recommend a dwell
higher then 10ms. When the marker is turned “on”, the default dwell
time, eye delay, etc. are used. To use a different dwell time or eye
delay, the setup procedure must be used.
NOTES: When the marker is turned off,
the T-Board will keep its settings.
If no eyes are installed, set to
Eye Type to Breakbeam.
With the jumper removed, the
SETUP mode is inaccessible. This is to prevent changing the
settings in tournament play.
Eye Install Template can be found at:
http://www.scenariodreams.com/t-board/eye_template.pdf
To change settings, restore
defaults, or enter the Eye Alignment Tool:
1. Turn marker ON while holding in
Button1 (the upper button). The LED will light until the marker “turns
on”.
2. Continue to hold Button1 in; you
can release Button2 (the lower button).
3. After one sec, the LED will blink
once. Release Button1 now to enter the SETUP1 mode.
4. After another sec (two sec total)
the LED will blink twice. Release Button1 now to enter the SETUP2
mode.
5. After another sec (three sec total)
the LED will blink three times. Release Button1 now and the T-Board
will be restored to its default settings.
6. After another sec (four sec total),
the LED will turn on. You are now in the Eye Alignment Tool.
7. Release Button1.
8. To exit the Eye Alignment Tool, the
marker must be turned off for 10 sec.
|
Setup1 |
Default |
Min |
Max |
Incre |
|
Ramp |
On |
On |
Off |
n/a |
|
Trig Speed |
6 bps |
5bps |
17bps |
1bps |
|
Time to Ramp |
.5 sec |
.5 sec |
none |
.5 sec |
|
Ramp Speed |
11 bps |
9bps |
24bps |
1bps |
|
Setup2 |
|
|
|
|
|
Dwell |
5ms |
2 |
none |
1ms |
|
Eye Delay |
20ms |
0 |
none |
5ms |
|
Debounce |
5ms |
2 |
none |
1ms |
|
Eye Disable |
2 sec |
0.5 |
none |
.5 sec |
|
Eye Type |
Break |
On |
Off |
n/a |
Setup1
Ramp On/Off - Disable/Enable Ramping
Trigger Speed - Minumum Trigger pull
speed to activate ramping
Time to Ramp - Time the minumum trigger
pull speed need to be held
Ramp Speed - ROF when ramping is active.
Setup2
Dwell - Time Solenoid is on - Min. 2ms -
Increments 1ms
Eye Delay - Delay from trigger pull to
fire - Min. 0ms - Increments 5ms
Debounce - Debounce of trigger - Min.
2ms - Increments 1ms
Eye Disable - Time needed to trigger to
disable eye - Min. Disabled - Increments 0.5 sec.
Eye Type - Type of eye; Breakbeam (or
not installed) or Bouncebeam.
Example 1: (TES, T1, Dragunfire, etc.)
Turn on the marker with Button1 held
down until the LED blinks once, release Button1.
Click Button1 (next setting, Ramping
active),
Pull trigger twice (Trig Speed, 7 bps),
click Button1 (next setting),
Click Button1 (next setting, Time to
Ramp unchanged),
Pull trigger six times (Ramp Speed, 15
bps), click Button1 (next setting),
Pull trigger three times (Dwell:
2+1+1ms), click Button1 (next setting),
Pull trigger four times (Debounce:
1+1+1+1ms), click Button1 (next setting),
Click Button1 (next setting, Eye Delay
unchanged),
Click Button1 (next setting, Eye Disable
unchanged),
Pull trigger once (Breakbeam, LED OFF),
Click Button2 (exit Setup mode).
Marker is ready for play with Ramping
active, 7 bps Trigger speed, ½ sec Time to Ramp, 5 bps Ramp Speed, a
4ms Dwell, a 4ms Debounce, an unchanged Eye Delay, an unchanged Eye
Disable, and Breakbeam eyes.
Example 2: (TES, T1, Dragunfire,
etc.)
Turn on the marker with Button1 held
down until the LED blinks once, release Button1.
Pull trigger once (Ramping active, LED
OFF), click Button1 (next setting),
Click Button1 (next setting, Trig Speed
unchanged),
Click Button1 (next setting, Time to
Ramp unchanged),
Click Button1 (next setting, Ramp Speed
unchanged),
Pull trigger three times (Dwell:
2+1+1ms), click Button1 (next setting),
Pull trigger four times (Debounce:
1+1+1+1ms), click Button1 (next setting),
Click Button1 (next setting, Eye Delay
unchanged),
Click Button1 (next setting, Eye Disable
unchanged),
Pull trigger once (Breakbeam, LED OFF),
Click Button2 (exit Setup mode).
Marker is ready for play with Ramping
inactive, 7 bps Trigger speed, ½ sec Time to Ramp, 5 bps Ramp Speed, a
4ms Dwell, a 4ms Debounce, an unchanged Eye Delay, an unchanged Eye
Disable, and Breakbeam eyes.
Eye Alignment Tool
When in the Eye Alignment Tool, the LED
will light up when the eye is properly aligned. If the eye is blocked or
misaligned, the LED will NOT light. To test Bouncebeam eye, a ball must
be placed in the breach.
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