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Scenario Dreams
PO Box 10874
Burbank, CA 91510-0874
Fax: 818-980-9143 |
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The
Spyder/Primal/Mongoose T-Board Upgrade Chip
click
here for printable version
Installation of the Upgrade Chip (Red Dot)
1. Unplug the battery and ensure the marker is turned to the SAFE
position
2. Carefully remove the old chip but prying up one side of the chip
slightly, and than the other side.
3. Continue alternating sides until it releases from the socket.
4. Alight the new chip so that the small dent is pointed TOWARD the
Capacitor (the large cylinder)
5. Press the chip in firmly until it is completely seated.
Functionality
The T-Board operates exactly like the stock Spyder control board.
When you pull the trigger, the marker will fire once. Each time the
trigger is pulled, the LED will turn OFF. When the trigger is released,
the LED will turn back on. The modes on the T-board are Semi-Auto,
Reactive, 3 Burst and Full-auto. These modes and the adjustable ROF can
be found in the setup menus. To enable the tournament lock, the jumper
must be REMOVED. The eye can be disabled AT ANY TIME by holding the
trigger down for approx two sec. (except when in Full-auto mode). The
eye is disabled when the LED turns on while the trigger is still down.
The Dwell will NOT be changed when disabling the eye. To re-active the
eye, the marker must be turned off for 10 sec. and then turned back on.
The marker MUST be turned off for a minimum for 10 sec. Failure to do so
could cause the marker to not function properly.
The default dwell time is 5ms, default eye delay is 20ms, default
debounce is 5ms, default eye disable is 2 sec, and the default eye type
is Breakbeam. The minimum dwell time is 2ms, there is no maximum dwell,
the min. debounce is 2ms and min eye disable is ˝ sec. We do not
recommend a dwell higher then 10ms. When the marker is turned “on”,
the default dwell time, eye delay, etc. are used. To use a different
dwell time or eye delay, the setup procedure must be used.
NOTES: When the marker is turned off, the T-Board will keep its
settings.
The ROF value AND the Eye Delay control the true ROF of the
marker. Because of this, “Tuning” your marker is required
for optimum performance. (See chart)
If no eyes are installed, set to Eye Type to Breakbeam.
With the jumper removed, the SETUP mode is inaccessible. This
is to prevent changing the settings in tournament play.
To change settings, restore defaults, or enter the Eye Alignment
Tool:
1. Turn marker ON while holding in the trigger.
2. The LED will not light.
3. Continue to hold trigger in.
4. After two sec, the LED will blink once. Release the trigger
now to enter the Setup mode to change the Firing mode.
5. After another two sec (four sec total) the LED will blink
twice. Release the trigger now to enter the Setup mode to change the
Dwell, Eye Delay, Debounce, Eye Disable time and ROF.
6. After another two sec (six sec total) the LED will blink three
times. Release the trigger now and the T-Board will be restored to
its default settings.
7. After another two sec (eight sec total), the LED will turn on.
You are now in the Eye Alignment Tool.
8. Release the trigger.
9. To exit the Eye Alignment Tool, the marker must be turned off
for 10 sec.
****IMPORTANT: You MUST restore the defaults
when you FIRST install the Upgrade Chip!!!!***
|
Default |
16.2 bps |
|
Actual |
BPS |
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|
Dwell |
5ms |
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|
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ROF(clicks) |
|
| |
|
0 |
2 |
4 |
6 |
8 |
10 |
| |
0 |
52.4 |
39 |
31 |
25.8 |
22 |
19 |
| |
2 |
36.6 |
29.6 |
24.8 |
21.2 |
18.6 |
17 |
|
Eye Delay |
4 |
28 |
23.8 |
20.6 |
18 |
16.2 |
15 |
|
(clicks) |
6 |
22.9 |
20 |
17.6 |
15.8 |
14.2 |
13 |
| |
8 |
19.2 |
17 |
15.4 |
14 |
12.8 |
12 |
| |
10 |
16.6 |
15 |
13.6 |
12.6 |
11.6 |
11 |
Setup to change Mode
Modes:
1: Semi (Default)
2: Reactive Trigger
3: 3 Burst
4: Full-auto
Contact: mailto:Damon@scenariodreams.com
When you have entered the Firing Setup mode, the marker will be set
to semi-auto, so if you just pull and hold the trigger, it will set the
firing mode as Semi. Every pull of the trigger will choose the next
firing mode. When you reach Full-auto, it will return to semi-auto on
the next trigger pull.
Example1: Turn on the marker with the trigger held down until the
LED blinks once, release trigger, pull and release trigger twice,
then hold trigger until the LED turns off. Marker is ready for play
in 3-burst mode.
Example2: Turn on the marker with the trigger held down until the
LED blinks once, release trigger, hold trigger until the LED turns
off. Marker is ready for play in semi-auto mode.
Setup: change Dwell, Eye Delay, Debounce, Eye Disable, ROF, Eye
Type.
When you enter the setup mode, the dwell will be set to 2ms, the eye
delay will be set to 0ms, the debounce will be set to 2ms, and the eye
disable will be deactivated. Once you have released the trigger to enter
the setup mode, every pull of the trigger will increment the dwell 1ms
starting at 2ms. When you have set the desired dwell, hold the trigger
down until the LED turns off (approx. 1 sec), now you are in the eye
delay setting mode. Now every pull of the trigger will increase the eye
delay 5ms starting at 0ms. Hold the trigger down until the LED turns off
(approx. 1 sec), now you are in the debounce setting mode. Every pull of
the trigger will increment the debounce 1ms starting at 2ms. Hold the
trigger down until the LED turns off (approx. 1 sec), now you are in the
eye disable setting mode. Every pull of the trigger will increment the
time needed to disable the eye by 500ms (˝ sec) starting at 0ms. Hold
the trigger down until the LED turns off (approx. 1 sec), now you are in
the ROF setting mode. Every pull of the trigger will increment the ROF
VALUE by 1 starting at 1 and going to 20. Hold the trigger down until
the LED turns off (approx. 1 sec), now you are in the Eye Type setting
mode. Every pull of the trigger will alternate the Eye Type between
Breakbeam (LED ON) and Bouncebeam (LED OFF). Hold the trigger down until
the LED turns off (approx. 1 sec), release trigger and now you are in
play mode. The marker will now operate with your settings.
Example1: Turn on the marker with the trigger held down until the
LED blinks twice, release trigger, pull trigger three times (Dwell),
hold trigger until the LED turns off, release trigger, pull the
trigger four times (eye delay), hold trigger until the LED turns
off, release trigger, pull trigger twice (debounce), hold trigger
until the LED turns off, pull trigger four times (disable time),
hold trigger until the LED turns off, pull trigger four times (ROF),
hold trigger until the LED turns off, release trigger, pull trigger
until LED is ON (eye type), hold trigger until LED turns off,
release trigger. Marker is ready for play with a 5ms (2+1+1+1)
dwell, a 20ms (5+5+5+5) eye delay, a 4ms (2+1+1) debounce, 2 sec (˝
+ ˝ + ˝ + ˝ sec) hold needed to disable the eye, an ROF value of
4, and Breakbeam eyes.
Example2: Turn on the marker with the trigger held down until the
LED blinks twice, release trigger, pull trigger five times (Dwell),
hold trigger until the LED turns off, release trigger, pull the
trigger twice times (eye delay), hold trigger until the LED turns
off, pull trigger four times (debounce), hold trigger until the LED
turns off, pull trigger once (disable time), pull trigger four times
hold trigger until the LED turns off, pull trigger twice (ROF), hold
trigger until LED turns off, pull and release trigger until LED
remains off when trigger released (eye type), hold trigger until LED
turns off. Marker is ready for play with a 7ms (2+1+1+1+1+1) dwell,
a 10ms (5+5) eye delay, and a 6ms (2+1+1+1+1) debounce, ˝ sec hold
needed to disable the eye, and an ROF VALUE of 2 and Bouncebeam
eyes.
Shot Q’ing
Shot Q’ing mean that if you pull the trigger faster than your ROF,
the board will remember that you have pulled the trigger and fire the
marker as soon as a ball is in the breach. But if a ball doesn’t break
the eye beam within a set period of time, the marker will wait for the
next trigger pull. Shot Q’ing is only active if you pull you trigger
faster than you ROF. Shot Q’ing is disabled if you tournament lock is
enabled.
Eye Alignment Tool
When in the Eye Alignment Tool, the LED will light up when the eye is
properly aligned. If the eye is blocked or misaligned, the LED will NOT
light. To test Bouncebeam eye, a ball must be placed in the breach.
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