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The
Dragun/One Ultra-Chip
click
here for printable version
Installation of the Upgrade Chip (White Dot)
1. Unplug the battery and ensure the marker is
turned to the SAFE position
2. Carefully remove the old chip but prying up
one side of the chip slightly, and than the other side.
3. Continue alternating sides until it releases
from the socket.
4. Alight the new chip so that the small dent
is pointed TOWARD the PWR connector
5. Press the chip in firmly until it is
completely seated.
Functionality
The Dragun/One T-Board operates similar to the
stock control board. To turn the marker on, push and hold Button2
located on the lower part of the handle until the LED turns off. To turn
off, push and hold until the LED turns off. If you are in SETUP mode,
you must exit the SETUP mode to turn the marker off. To put in SAFETY
mode, push and release the Button2 once. LED will be RED. To exit SAFETY
mode, push and release Buttons, LED will turn GREEN. When you pull the
trigger, the marker will fire once. Each time the trigger is pulled, the
LED will turn OFF. When the trigger is released, the LED will turn back
on. There is NO burst or full-auto mode on the Dragun T-board. If using
the eye, the eye can be disabled AT ANY TIME by holding the trigger down
for approx. two sec (default). The eye is disabled when the LED turns on
while the trigger is still down. The Dwell will NOT be changed when
disabling the eye. To re-active the eye, the marker must be turned off
and back on.
NOTE1: It is recommended to remove the battery
when play has completed for the day to prevent battery drain.
NOTE2: The Dragun T-Board has the large cylinder
on the side, the One T-Board does not.
NOTE3: With the jumper removed, the SETUP mode is
inaccessible. This is to prevent changing the settings in tournament
play.
To change settings, restore defaults, or enter
the Eye Alignment Tool:
Turn marker ON while holding in Button1 (the
upper button). The LED will light until the marker “turns on”.
Continue to hold Button1 in; you can release
Button2 (the lower button).
After one sec, the LED will blink once. Release
Button1 now to enter the SETUP1 mode.
After another sec (two sec total) the LED will
blink twice. Release Button1 now to enter the SETUP2 mode.
After another sec (three sec total) the LED
will blink three times. Release Button1 now and the T-Board will be
restored to its default settings.
After another sec (four sec total), the LED
will turn on. You are now in the Eye Alignment Tool.
Release Button1.
To exit the Eye Alignment Tool, the marker must
be turned off for 10 sec.
Changing the firing modes:
The firing mode of the marker can be changed at any time by having the marker in safe mode (Flickering Green)
and pushing and releasing Button 1(upper button). The modes will cycle, meaning that when you are in full auto and push button 1, it will set the semi mode. The number
of RED flashes indicates the mode. Enter Safety mode by depressing the power button once, the LED will Flicker Green quickly.
SETUP
The setup modes are broken into individual settings, Dwell, Debounce, etc. When you first enter the setting, it will
NOT be changed. This is so you can go to the next setting without having to re-enter your setting. Once you pull the trigger once, the setting will be reset to its minimum.
Every trigger pull after that will increment the setting a defined about. You can go to the next setting by clicking the upper button once. You can exit the setup mode by clicking
the power button once. The setting after the last setting in SETUP1 is the first of SETUP2. The ON/OFF type settings (Eye Mode) alternate with trigger pulls, the LED will turn
ON (setting Enabled) or OFF (setting Disabled).
Note: When you power up your marker for the first time after
installing a new chip, it will take a couple sec. to initialize. Every
power on after this will be Instant On.
Malfunctioning eye detection - If
the trigger is pulled 5 times in a row without the marker firing, the
eyes are considered invalid and are disabled. You can reset the eyes by
turning the marker OFF and then ON.
Shot Q’ing - If enabled, when the
trigger is pulled and no ball is in the breach, the marker will wait for
up to ¼ sec for a ball to enter the breach and will AUTOMATICALLY fire.
This feature prevents “lost” shots because your fingers are faster
than your hopper
Force Semi Mode - If the trigger is
pulled and held long enough (Force Semi Time), the marker is
automatically set to semi mode and the eyes disabled. This is to
guarantee the marker will function, regardless of the eye or mode.
To disable/enable the eyes - push
and hold the Eye Button (1/2 sec) until the LED turns RED (disabled, ROF
capped), GREEN (disabled, ROF uncapped) or GREEN (enabled)
Definitions:
ROF rate of
fire.
Dwell
time the solenoid or electropnuematic valve is engaged.
Debounce
time the board waits for the trigger to stop bouncing. Low debounce will
double fire.
Eye Delay,
delay from when the trigger is pulled to when the marker actually fires.
Force Semi
Time, time the trigger
must be held in to disable the eye.
Eye Mode
type of eye installed, Break or Bounce beam. If no eye is
installed, set to Breakbeam.
Shot Q’ing
fires one shot automatically if the marker is waiting for a ball
to enter breach. Resets after 1/10th
sec.
After Nitro
mode the marker enters after first release of trigger.
Trig Speed to Ramp
How fast the trigger must be pulled to activate ramping
Pulls to Ramp -
How many pulls are needed to activate ramp
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SETUP1 |
Default |
Min (OFF) |
Max (ON) |
Increments |
Color |
|
ROF |
12 bps |
1 bps |
30bps |
1 bps |
Red |
|
Dwell |
7ms |
2ms |
100ms |
1ms |
Green |
|
Debounce |
5ms |
1ms |
100ms |
1ms |
Red |
|
Eye Delay |
20ms |
1ms |
100ms |
5ms |
Green |
|
Semi Force |
2sec |
.25sec |
20sec |
.25sec |
Red |
|
Eye Mode |
Break |
Break |
Bounce |
Toggle |
Green |
|
SETUP2 |
|
|
|
|
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Shot Q'ing |
On |
Off |
On |
Toggle |
Red |
|
After Nitro |
Semi |
Semi |
NXL |
Incr |
Green |
|
Trog Speed to Ramp |
5bps |
5bps |
none |
1 bps |
Red |
|
Pulls to ramp |
4 pulls |
2 pulls |
none |
1 pull |
Green |
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Modes |
|
|
|
|
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Semi |
1 flash |
Red |
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RT |
1 flash |
Green |
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3 Burst |
2 flash |
Red |
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|
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Full |
2 flash |
Green |
|
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CFOA (capped semi) |
3 flash |
Red |
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Nitro |
3 flash |
Green |
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PSP Ramping |
4 flash |
Red |
|
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NXL Ramping |
4 flash |
Green |
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Eye Sensitivity
To increase sensitivity, turn the
POT at the lower left of the Dragun T-Board Counter-Clockwise (higher
for Bouncebeam)
To decrease sensitivity, turn the
POT at the lower left of the Dragun T-Board Clockwise (lower for
Breakbeam).
Eye Alignment Tool
When in the Eye Alignment Tool, the
LED will light up when the eye is properly aligned. If the eye is
blocked or misaligned, the LED will NOT light. For Bouncebeam eyes, you
must place a ball in the breach while testing. Press and hold Button2
for 2 sec to exit
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